Introduction

Introduction to Game Development

By - Rabin. Steve ed.
ISBN 10 - 0840031033
ISBN 13 - 9780840031037
Book Status - 3 Qnty Available with us.
Shelf No - 1
Call Number - 794.81 RAB 2010
Edition - 2nd ed.
Physical Description - xxv, 980 pages : illustrations (some color) ; 24 cm
Notes - Includes index
Book Information
Based on the most recent curriculum guidelines of the IGDA, updated in 2008, "Introduction to Game Development, Second Edition" surveys all aspects of the theory and practice of game development, design, and production. Divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games, it features contributions from twenty seven of the leading game developers, programmers, and designers. A must-have resource for anyone looking to understand the entire game development process, the accompanying CD-ROM includes tutorials, animations, images, demos, source code, and PowerPoint lecture slides that reinforce the concepts presented in the book.

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