Notes: includes index
Online and digital spaces have become dominant venues for journalism, academic and project research, commerce, and the arts. New rules and regulations about how to use, credit, and purchase intellectual property are being written on the fly, often dragging behind the speed of technological innovation. Student researchers, reporters, and art practitioners and enthusiasts will derive much from this book. Complying closely with pedagogical standards set by the International Society for Technology in Education's (ITSE), this book's innovative project ideas, cautionary tales of online copyright missteps, and thoroughly vetted supplementary materials, provide a robust toolkit for budding young scholars and digital citizens.